The UX Design course will allow you to acquire the knowledge and tools necessary to understand the different principles of user experience design You will learn how to carry out a good UX study, how to use the different types of processes in order to conceptualize a final product in a user-centric perspective.
People aged 14 or older
UX design enthusiasts
People who want to get started in UX design
Introduce user experience design.
Evaluate an existing product and detect its strengths and weaknesses (ergonomics, user-friendliness, emotional impact on the user, etc.) and creatively design an appropriate solution.
Understand the end user of a digital application (mobile application) or a physical product and analyze their behavior, wishes and expectations.
Perform a good UX design study for comfortable and easy use of the final product.
Discover wireframing and prototyping.
Discover and manipulate UX design tools and maintain a design process during the different stages.
Guarantee the satisfaction of the end user of a digital application.
Make an appointment with one of our educational consultants and pay in one of our hackerspaces.
Call us and receive all the information you need to make the payment from your bank.
42% of job vacancies are influenced by digitization and there are 400,000 new jobs in the digital industry!
Our vision here at GOMYCODE is to train the talents of the future, and make sure that they can have the edge at the age of digitization and even benefit from it. This path will allow you to create a rich portfolio and acquire UX design skills to add to your CV.
The GOMYCODE experience is one of a kind! Our method allows our students to develop their technical and personal skills. By joining our community, students learn to work in groups, develop critical thinking skills and soft skills, andenhance their critical thinking, develop soft skills and improve communication skills.
Assessments: these are quick exercises (quizzes , coding exercises, etc.). They are found after each skill to test the student's comprehension of the course.
Checkpoints: these are mini-projects that allow the student to put into practice what he has learned and to prepare for the final project. The checkpoints are then corrected and evaluated by the instructor.
One-to-one meetings: these are one-to-one meetings between the student and the instructor. The instructor meets up with the student and asks him several oral questions to test his understanding of what he has learned and give him feedback on the points that should be improved (between 5 and 20 depending on the program).
Workshops: these are mini presentations led by the instructor during which he explains a concept or solves a problem live with the students. The goal is to consolidate the knowledge of our students through practical exercises.
Final project or Lab phase: this is the moment during which the student will put into practice everything he has learned during the program and build his own technological product from scratch. The student is highly assisted by the instructor throughout this phase.